What is wrong with the code below?
        private MemoryStream resizedImage(string filePath)
        {
            MemoryStream ms = new MemoryStream();
            int maxImgWidth = int.Parse(ConfigurationManager.AppSettings["maximgwidth"]);
            Bitmap bm = (Bitmap)System.Drawing.Image.FromFile(filePath);
            if (bm.Width > maxImgWidth)
            {
                int newWidth = maxImgWidth;
                double auxCalculo = (double)newWidth / (double)bm.Width;
                double newHeight = auxCalculo * bm.Height;
                Bitmap Resized = new Bitmap(newWidth, (int)newHeight);
                Graphics g = Graphics.FromImage(Resized);
                g.DrawImage(bm, new Rectangle(0, 0, Resized.Width, Resized.Height), 0, 0, bm.Width, bm.Height, GraphicsUnit.Pixel);
                g.Dispose();
                Resized.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
            }
            else
                bm.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg);
            return ms;
        }
        private void enviaImagem(string codImovel, String caminhoArquivo, int contador)
        {
            string remoteFileName = codImovel.Trim() + "_" + (contador + 1).ToString() + ".jpg";
            [b]MemoryStream ms = resizedImage(caminhoArquivo);[/b]
            fileLength = ms.Length;
                       
            ftpConn.Connect();
            ftpConn.CloseStreamsAfterTransfer = true;
            ftpConn.BytesTransferred += new BytesTransferredHandler(ftpConn_BytesTransferred);
            ftpConn.ChangeWorkingDirectory(ConfigurationManager.AppSettings["FTPImageFolderVenda"]);
            [b]ftpConn.UploadStream(ms, remoteFileName);[/b]
            ftpConn.Close();
            Application.DoEvents();
            System.Threading.Thread.Sleep(40);
            ResetaBarra(100);
            updateStatusKbTrans("Imagem enviada com sucesso!");
        }
I'm trying to resize the image before send it to server saving bandwidth and time but it never works. Always send 0 bytes.
The memory stream is filled, I check it out in debug and I could get the stream length to feedbak the user but the bytes are not sent.
Thanks in advance.
John