public virtual IAsyncResult BeginUploadByteArray(
byte[] bytes,
string remoteFile,
AsyncCallback callback,
Object state
)Public Overridable Function BeginUploadByteArray (
bytes As Byte(),
remoteFile As String,
callback As AsyncCallback,
state As Object
) As IAsyncResultpublic:
virtual IAsyncResult^ BeginUploadByteArray(
array<unsigned char>^ bytes,
String^ remoteFile,
AsyncCallback^ callback,
Object^ state
)abstract BeginUploadByteArray :
bytes : byte[] *
remoteFile : string *
callback : AsyncCallback *
state : Object -> IAsyncResult
override BeginUploadByteArray :
bytes : byte[] *
remoteFile : string *
callback : AsyncCallback *
state : Object -> IAsyncResult You can create a callback method that implements the AsyncCallback delegate and pass its name to the BeginUploadByteArray method. The state argument may be used to pass in data that will be passed to the callback method.
For more information please refer to the synchronous version of this method, UploadByteArray(Byte, String).